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About
About:

My name is Alex and I currently work at Ubisoft Toronto. I specialize in Environment Art, however I have a 3D generalist background. I'm proficient in Concept Art, Modelling, Texturing, Rigging and Lighting. Feel free to contact me if you have any questions :)

Phone: (416) 902-8661

 

Email: alex@alexnikolaev.com

Professional Experience:

UBISOFT TORONTO

 

  Texture Artist  (March 2012 - Present)

 

   -Assassin's Creed Unity (XONE, PS4, PC)

   -Far Cry 4 (X360, XONE, PS3, PS4, PC)

   -Splinter Cell: Blacklist (X360, PS3, PC, WiiU)

Tool Skills:

PRODUCTION:

 -Autodesk 3DS Max

 -Autodesk Maya

 -Adobe Photoshop

 -Mudbox

 -Zbrush

 -Crazy Bump

 -xNormal

 -nDo2

 -Perforce

 -Marmoset Toolbag

 

GAME ENGINES:

 -UDK

 -LEAD Engine

 -Anvil

 -Dunia

 -Unity

 

OTHER:

 -Adobe Muse

 -Adobe Composite

 -Adobe After Effects

 -Adobe Encoder

 -Adobe Premiere

Summary Of Qualifications:

- Able to Conceptualize, Model and Texture scenes and assets using 3DS Max, zBrush, Mudbox and Photoshop with

  maximum detail and efficiency.

- Very skilled in UDK and fast learner of other game engines; able to import and prepare assets for immediate use;

  able to make game level layout, build terrain and ultimately composite a fully functional game level.

- Ability to effectively complete tasks on time while using critiques to help create the best end product.

- Attentive to details

- Team spirit, great at organizing team member skills into best workflow possible.

- Hardworking and self-motivated

- Constantly learning and evolving, enjoy facing new challenges and putting new skills to good use.

 

Education:

Humber College

 

Diploma, Multimedia 3D Animation - Graduated with Honors

2009 - 2011

Copyright 2014 Alexander Nikolaev